Released in 2015. Our popular unified particle physics asset.
A group of interconnected plugins for realtime simulation of ropes, fluids, cloth and softbodies at the same time.
Obi family is growing, on 2019 the new Softbodies asset was added. Follow our updates for more!
Released in late 2018. Instead of simulating cables themselves as chains of interconnected bodies/particles, Filo focuses on the effect those cables have on the objects around them. This results in extremely fast, stable and accurate simulations, that cannot be achieved with traditional approaches.
Released in mid-2018. An advanced trail renderer that borrows concepts from particle systems to hyper-charge your trails. Easy to use, extremely flexible and customizable.
Replace Unity's default trail renderer with Ara and you will never look back.
Released in 2021. A 2.5D GPU fluid simulator that can be used for a variety of VFX: fire, smoke, liquids, etc.
Powerful, fast, accurate, and simple Screen Space Ambient Occlussion algorithm.
It is based on a well known article we wrote years ago. Read it here!
A tool for creating turnaround cameras fast and easily for your playblasts and renders. Created for our course on PlanetaCG (spanish).
A basic tool for Maya. Control your Maya and Arnold lights faster and in a more convenient way. Choose which lights affect which objects on your scene.
Released in 2020 in spanish through Planeta CG.com, it will introduce you from scratch to the essetials of Unity3D as well as a little programming skills needed to create basic interaction, while creating a game that you can play before starting the course.
Released in 2019 in spanish through Planeta CG.com, our course about how to profile scenes in Maya and take advantage of it, and how to analyse and overcome many types of very common problems.
Released in 2018 in spanish through Planeta CG.com to help 3D and VFX developers learn how to develop user interfaces using Qt and in particular PySide using Python.
Curious about how physics simulation works? Part 1 of our free introduction!
Second part of our introduction to physics course, this time about rigid bodies.
Third part of our introduction to the physics simulation tool, this time about solvers and what they are.