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7.1 Obi bone spasm
Forum: Obi Rope
Last Post: Jawsarn
1 hour ago
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Scripting rod forces
Forum: Obi Rope
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Yesterday, 06:33 PM
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Rod dynamic attachment is...
Forum: Obi Rope
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Pinhole inspector throw e...
Forum: Obi Rope
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Adding ObiColider To Gene...
Forum: Obi Rope
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Rod attachment orientatio...
Forum: Obi Rope
Last Post: chenji
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Change rod section at run...
Forum: Obi Rope
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Rope going through wall
Forum: Obi Rope
Last Post: josemendez
04-08-2025, 01:02 PM
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In SolidifyOnContact exsa...
Forum: Obi Fluid
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Sliding along a rope
Forum: Obi Rope
Last Post: vrt0r
01-08-2025, 07:43 PM
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  Solidify fluid into a mesh? (Think concrete)
Posted by: Apophix - 11-10-2018, 04:56 PM - Forum: Obi Fluid - Replies (1)

Hi - I haven't purchased the asset yet, I want to know if this is something I can do with it before I do. I would like to have the player pour some liquid "cement" into a container and then eventually solidify the fluid into a mesh. I would like to know if this is possible, and if so, how straightforward would it be? Thanks.

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  Optimizing
Posted by: int0thewind - 11-10-2018, 04:27 AM - Forum: Obi Cloth - Replies (1)

Hey Jose,

I've seen some Youtube videos and read some documentation about optimization. I'm curious if you could elaborate in anyway about optimizing any further? For instance, about a month ago I had contacted you about fixing a cape I was attaching to a character. That cape had quite a few white dots, are those representing mesh vertices? The game running inside unity would run around 300 fps, after I had the cape attached and working, it went down to 140 which is quite a hit. I'm not sure if i'm doing something wrong? Please let me know if you have any feedback and I greatly appreciate your software package and your time. Thanks.

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  Looking for contractor with Obi Fluid experience
Posted by: The Munky - 10-10-2018, 11:50 PM - Forum: Obi Fluid - No Replies

Hey folks!
     We are using Obi Fluid and Obi Ropes in our title Drunkn Bar Fight (https://store.steampowered.com/app/52855...Bar_Fight/)

We love it!    Ropes is amazing!    We are designing levels around the feature now.

Fluid has been working well for us also but even though the fluid behaves well, it doesn't look as good as it could or should.     I had our programmer and our artist try to adjust the setting but both gave up before improving our situation.   

I would be interested in hiring a contractor to help us make things look better using the Obi fluid package.

Do you have a recommendation for a contractor who can jump in and assist us with this task?

Keith

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Pregunta How to add particles to existing cloth object
Posted by: arrnav96 - 09-10-2018, 08:35 AM - Forum: Obi Cloth - Replies (9)

Hi,
I would like to know how to add a particle system to an existing cloth object. 

For instance, if I have a cloth dynamically changing it's mesh shape, I would like to add a particle system on top of it which also follows the shape of the cloth mesh. Think of bubbles on top of a water surface.

I've tried using unity's skinned mesh bake option and updating particle system input mesh according to it, but that exists only for skinned mesh renderers. I know I can use a custom shader or complex decal assets for this, but as I'm unfamiliar with shader coding and would like to keep things simple, I would like to know if there's any existing way to utilize via this asset.

Thanks.

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Pregunta Non-stretched rope with extendable length
Posted by: Evgenius - 09-10-2018, 08:18 AM - Forum: Obi Rope - Replies (2)

Hello!
I'm creating a crane and I need to pull big weights with the hook attached to two ropes. But the more weight I attach, the more stretchy become the ropes. Tethers are not a choice since I need to reel and extend the ropes. I've tried to increase distance constrain iterations, but it cost much of performance and doesn't work for all weights. Does anybody have a solution or any ideas?

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  Counting total particles into bucket
Posted by: FamilyGamesTime - 09-10-2018, 03:29 AM - Forum: Obi Fluid - Replies (1)

Hi,

Using the Obi Fluid faucet and bucket example but with a lifespan of say 5 on the particles, how would I go about counting the total particles that have entered the bucket?  This would include the particle count after the lifespan of the current particles expire and new particles are generated.  Basically what I'm trying to do is allow the user to move the bucket and calculate a score based on how many particles enter the bucket in total.  The liquid stream may come in bursts (e.g. 500 in 1 second, then the particles are expired and another round comes a few seconds later), or it may be a constant stream but just 500 active particles at any one time.

So if they catch all the particles in the first stream I want the score to be 500, then those particles expire, and if they catch all the particles in the second stream the score would be 1000.

I've used the collider example and tested if the collider is the bucket, which gives me a current total count in the bucket.  Because the ID of the particles are reused when the expire, I can't keep a list of all particle IDs that have collided with the bucket.

Is there some sort of OnExpire event I can hook in to?  This way I could check at expire time if the particle is colliding with the bucket and add 1 to the overall score.

Thanks.

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  Moving rope (attach/fixed point) without applying force to the rope
Posted by: KjetilMV - 03-10-2018, 09:19 AM - Forum: Obi Rope - Replies (8)

Hi

I have moving object which my object must be(or seem to be) attached to. What I need to do is have my rope moving with the object, without any (or a minimal amount of) force  being applied to the rope. In other words: the rope must hang straight down even though the parent object is moving.

Any suggestions or tips on how to achieve this?

Thanks in advance.

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Pregunta Editing Particles broken
Posted by: TheCarterlilley - 03-10-2018, 01:54 AM - Forum: Obi Cloth - Replies (8)

So I'm using 2018 8.2.9f1, and unless I'm very stupid, it appears ObiCloth doesn't function at all in this version. The particle editor seems to glitch out the entire system

Here's what it looks like when it happens..
https://youtu.be/IN4F-pEbJ9w

Here's a link to my error console...
https://ibb.co/itNFzK

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Exclamación Distance Fields Issue (Obi-fluid doesn't stay in glass)
Posted by: rebeck14 - 02-10-2018, 11:22 PM - Forum: Obi Fluid - Replies (5)

I'm using Obi-fluid to generate distance fields for a mesh (basically, I'm putting obi-fluid into a drink glass and want it to stay in it), and I'm seeing no distance field being created, and, after clicking generate a second time, I receive this message: InvalidOperationException: Operation is not valid due to the current state of the object...

I've tried exporting the mesh as an OBJ and FBX. I've tried cleaning up the mesh in Maya and triangulating it. I suspect it may be due to the concavity of the object? Don't know how to move forward. Any help would be appreciated!

[Image: Obi.png]

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  Per particle phase change
Posted by: ckyun777 - 01-10-2018, 04:12 PM - Forum: Obi Fluid - Replies (3)

Hello

I'm working on welding simulation.
Is it possible to change per particle properties?
For example, viscosity of a particle can be changed by external heat? and getting colder as time flows?
Is it possible to make some particle become a sleep state and activated by external trigger so the computation load can be optimized.

Thanks!

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