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Help  Using a rigidbody/collider attached to cloth
#2
Hi!

(24-06-2025, 09:23 AM)jimmt Wrote: I assume that if the collision is within some radius of the cloth, the cloth physics are being applied instead of the goal_poles collider physics. Is that accurate?

Yes, that radius being the radius of the cloth particle it's colliding against. In other words: if the particle is thicker than the pole collider, the ball will collide with the particle instead of the pole.

(24-06-2025, 09:23 AM)jimmt Wrote: If so, is there a standard way of respecting the physics object's material (the bounciness of the soccer goal poles) while being attached to a cloth (the net)?

Just reduce the radius of the cloth particles near the pole. You can do this in the blueprint editor.

kind regards,
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Messages In This Thread
RE: Using a rigidbody/collider attached to cloth - by josemendez - 24-06-2025, 09:29 AM