24-06-2025, 09:29 AM
(This post was last modified: 24-06-2025, 09:29 AM by josemendez.)
Hi!
Yes, that radius being the radius of the cloth particle it's colliding against. In other words: if the particle is thicker than the pole collider, the ball will collide with the particle instead of the pole.
Just reduce the radius of the cloth particles near the pole. You can do this in the blueprint editor.
kind regards,
(24-06-2025, 09:23 AM)jimmt Wrote: I assume that if the collision is within some radius of the cloth, the cloth physics are being applied instead of the goal_poles collider physics. Is that accurate?
Yes, that radius being the radius of the cloth particle it's colliding against. In other words: if the particle is thicker than the pole collider, the ball will collide with the particle instead of the pole.
(24-06-2025, 09:23 AM)jimmt Wrote: If so, is there a standard way of respecting the physics object's material (the bounciness of the soccer goal poles) while being attached to a cloth (the net)?
Just reduce the radius of the cloth particles near the pole. You can do this in the blueprint editor.
kind regards,