23-07-2025, 04:36 PM
(23-07-2025, 04:18 PM)Andreia Mendes Wrote: Hello, thank you for the quick response!
I have attempted your suggestions:
I changed the stretch compliance to 0, however it seemed to make no difference in the simulation. The swimsuit was just as stretchy.
That means your solver budget isn't enough to reach 0 compliance. Use more substeps as suggested.
(23-07-2025, 04:18 PM)Andreia Mendes Wrote: I remade the cloth blueprint to have less particles, but the swimsuit now compressed so much it became a waist sash! Changing back the stretch compliance to 0.01 doesn't change this.
Make sure the scale of your cloth transform is not smaller than 1, otherwise the cloth will shrink at runtime.
However, the proper solution in your case is probably not to have less particles but simply to disable surface collisions: they're not needed if the mesh is dense enough.
kind regards