23-07-2025, 05:11 PM
(This post was last modified: 23-07-2025, 05:12 PM by josemendez.)
(23-07-2025, 05:03 PM)Andreia Mendes Wrote: Hello,
I have disabled surface collisions, and increased the amount of substeps gradually, as well as max steps per frame isolated and together. I have also changed the distance constraint to default, sequential and 1 iteration. The crumpling effect still happens, and on higher substeps the cloth appears to crumple as before around the waist, then escape to a side and "fly off" upwards, even after no longer colliding with the avatar.
If I disable self collisions, the cloth falls down instead of up, everything else described still happens.
What's your cloth object's transform scale value?