23-07-2025, 05:26 PM
(This post was last modified: 23-07-2025, 05:30 PM by josemendez.)
(23-07-2025, 05:24 PM)Andreia Mendes Wrote: I see! I thought the scale was the one inside Unity, I got no more time to test today, but I'll come back tomorrow and share my results, thanks for your time!
The scale inside Unity reflects the scale you exported the asset with. It's the same value. However, blueprints take a mesh as input, without any scene transform information. So the actual cloth in the scene is smaller than your mesh, and that's what's causing it to shrink.
Export and import settings may affect scale however. Most FBX exporters have options to deal with transform scale, and Unity mesh import settings also allow you to apply an extra scale after import.