24-07-2025, 02:29 PM
(This post was last modified: 24-07-2025, 02:42 PM by josemendez.)
(24-07-2025, 02:10 PM)Andreia Mendes Wrote: Hello,
I have imported the swimsuit at a scale of 1, and now everything seems to be working! Can't believe I missed something so simple...
As a side note, i found where i got that wrong value of 0.01 for the stretch compliance, it was from a previous post that appears when you search "Cloth Jitter"! I'm guessing that one is outdated...
Hi!
That post is not outdated and the advice given there still holds, however the post author's case is the exact opposite of yours: he was using very low-poly cloth that was behaving too rigid: increasing compliance is a good way to make it less rigid, which in his case reduce jittering because the cloth was constrained to the character's skeleton using skin constraints.
However in your case cloth is quite high poly, and your problem is that the cloth is too elastic. So you want the compliance to be very low - ideally zero.
(24-07-2025, 02:10 PM)Andreia Mendes Wrote: it was a bit stretchier than i liked, so I changed stretching scale to 0.8, since it's a swimsuit it makes sense.
Unfortunently a previous problem returned, the cloth edges seem to twist and turn and generally jitter during simulation.
The problem seems to be analogous to the stretching one: bend compliance is also 0.01, so the cloth is free to bend/twist quite a lot. Set it to zero.
kind regards,