29-07-2025, 05:02 PM
Thank you for the detailed explenation.
Would it be possibility toggle to have the simulation in global/world space for a solver instead of local? Thus moving the solver would not affect the simulation, which in turns means inertia force are not allowed.
The case I'm looking at is creating a rope attached to a stick at some point in the game. Moving the stick is part of gameplay logic, but the visual should naturally follow as a dangling rope. Having it part of same hierarchy would mean the whole simulation moves. The option I'm looking at is having to spawn the Obi Solver with Rope as a separate object and have setup attachment logic.
Best regards,
Would it be possibility toggle to have the simulation in global/world space for a solver instead of local? Thus moving the solver would not affect the simulation, which in turns means inertia force are not allowed.
The case I'm looking at is creating a rope attached to a stick at some point in the game. Moving the stick is part of gameplay logic, but the visual should naturally follow as a dangling rope. Having it part of same hierarchy would mean the whole simulation moves. The option I'm looking at is having to spawn the Obi Solver with Rope as a separate object and have setup attachment logic.
Best regards,