Yesterday, 07:25 AM
(Yesterday, 01:38 AM)asimofu_ok Wrote: As the subject line says.
I think it's probably impossible, but I want to render liquid in a freeform shape using cloth and rope or softbody.
ObiFluidSurfaceMesher voxels are very unique compared to other voxel tools, so I think they could be applied to a variety of things.
Hi!
Unfortunately it’s not possible, due to the isosurface extraction method being closely related to the fluid simulation. The isosurface represented by the mesh has the same *density*, instead of the same distance to the closest particle/point which is what most voxel tools do. Cloth/rope/softbody particles don’t track density, so the algorithm would need to be “downgraded” to work on distances.
However that’s the same thing other tools like Mudbun do, and they are a lot more flexible in that regard (they work with arbitrary SDF shapes, not just particles).
Kind regards