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Help  Is it possible to render FluidMesh by particles of different type actor?
#3
(Yesterday, 07:25 AM)josemendez Wrote: Hi!

Unfortunately it’s not possible, due to the isosurface extraction method being closely related to the fluid simulation. The isosurface represented by the mesh has the same *density*, instead of the same distance to the closest particle/point which is what most voxel tools do. Cloth/rope/softbody particles don’t track density, so the algorithm would need to be “downgraded” to work on distances.

However that’s the same thing other tools like Mudbun do, and they are a lot more flexible in that regard (they work with arbitrary SDF shapes, not just particles).

Kind regards
I see, thank you for replying.
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Messages In This Thread
RE: Is it possible to render FluidMesh by particles of different type actor? - by asimofu_ok - Yesterday, 10:07 AM