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Rope going through wall
Forum: Obi Rope
Last Post: josemendez
9 hours ago
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In SolidifyOnContact exsa...
Forum: Obi Fluid
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Change rod section at run...
Forum: Obi Rope
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02-08-2025, 06:07 AM
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Sliding along a rope
Forum: Obi Rope
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01-08-2025, 07:43 PM
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Is it possible to render ...
Forum: Obi Fluid
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Cloth has stretchy behavi...
Forum: Obi Cloth
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31-07-2025, 02:38 PM
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Get separate particles pa...
Forum: Obi Fluid
Last Post: slimedev
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Solver outside of hierarc...
Forum: General
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Rope ignoring colliders o...
Forum: Obi Rope
Last Post: josemendez
24-07-2025, 07:03 AM
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Ladder made by Ropes (Rat...
Forum: Obi Rope
Last Post: josemendez
23-07-2025, 01:43 PM
» Replies: 5
» Views: 341

 
  Destroy Obi Particles within Radius
Posted by: AntLewis - 02-04-2018, 07:22 PM - Forum: Obi Fluid - Replies (5)

Hey there, once Obi particles have been emitted, is there anyway to destroy all of them within a 2D radius of an object ?

Thanks for any help!

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Sonrisa Tying a Knot in a rope
Posted by: pppqqqq - 02-04-2018, 01:05 PM - Forum: Obi Rope - Replies (2)

So I want to create a knot in the rope , like the image provided for the Obi rope (see attachment)

Can someone provide me with tips with how to do so at most the ropes overlap  but they don't actually cross. Been trying to figure this out for 2 MONTHS!!!

Be so grateful for some code and directions! 

[attachment=111]

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  Got it working with VR (video)
Posted by: Caldor - 31-03-2018, 10:21 AM - Forum: Obi Fluid - No Replies

I got Obi Fluid working with VR, I made a water pistol to test it out. Still got an issue though... for some reason once I activate my gun by setting its emitter speed from 0 to 2, it emits from both the emitter on the gun and the faucet emitter.

I will try to do some tests with a scene with multiple emitters and different ways of activating them later.

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  Using 360 VR Capture, But no fluid rendering
Posted by: corbinyo`` - 30-03-2018, 10:28 PM - Forum: Obi Fluid - Replies (2)

Can anyone explain why Obi Fluid doesn't render out when I use this 360 Capture  asset to capture my scene in 360?

Is it because of single pass stereo? If so should I be capture to render out obi fluid?

Thank you!

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  Q: Is (connected)massScale supported?
Posted by: ArYes - 30-03-2018, 10:31 AM - Forum: Obi Rope - No Replies

Hi,
I'm looking for good rope physics system and looks like yours is the best, before I purchase I have one question.

Is massScale supported on rope as is on all other default Unity joints?

I will be creating an controlled object which is pulling(/towing) another object via rope , this pulling must feel like pulled object's mass is really low, while this object still interact with other objects in scene as heavy. This is usually done in unity via setting massScale and connectedMassScale on joints.

Is this or something similar supported/possible with Obi Rope? 

Thank you!

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  Using 360 VR Capture, But no fluid rendering
Posted by: corbinyo`` - 28-03-2018, 03:27 PM - Forum: General - Replies (2)

Can anyone explain why Obi Fluid doesn't render out when I use this 360 Capture  asset to capture my scene in 360?

Would is be because of mono and stereo capture? If so should I be capturing in Mono of stereo?

Thank you!

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  Using 360 VR Capture, But no fluid rendering
Posted by: corbinyo`` - 28-03-2018, 03:27 PM - Forum: General - No Replies

Can anyone explain why Obi Fluid doesn't render out when I use this 360 Capture  asset to capture my scene in 360?

Would is be because of mono and stereo capture? If so should I be capturing in Mono of stereo?

Thank you!

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  How to align the first 2/3 and last particles of a rope to do a realistic cable ?
Posted by: Darkroll - 28-03-2018, 08:57 AM - Forum: Obi Rope - Replies (3)

Hi,

I'm trying to do a RJ45 cable using Obi Rope. The thing is that I need to have a plug male on each side ( Start and End ) with their own scripts so I can't use the Start and End prefab feature of Obi Rope.

The first thing I did was to use Pin constraints which is working well in terms of logic. I can grab both start and end plugs and the rope. But in terms of realism, it's not good because pin constraint is on a particle so the cable is able to turn all around a plug.

So, I'm currently using the same logic that the moving ropes in the "RopeShowcase" sample scene by putting the rope as a child of a plug and using an Obi Handle and two fixed particles to force the cable to be aligned with the plug.

Here is what I have now.

[Image: 1522222496-what-i-want.png]

But I'm able to do it only on one side because, of course, the rope can't be a child of the start and end plug at the same time.

Also, if I grab the cable, the plug doesn't move according to it like when I'm using pin constraint. Which is logical because of the parenting and the Obi Handle.

I'm really out of ideas to manage how doing it by myself so if you can help me Sonrisa  

Thanks !
Killian

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  Moving cloth with colliders
Posted by: Ravenshadow - 25-03-2018, 10:41 AM - Forum: Obi Cloth - Replies (4)

Hello! I've started using Obi for cloth and its great. I have a quick question though.
I have some drapes set up to blow in front of spooky windows and I want to add the ability for the user to pull them aside with his hand (in VR).
Can someone point me in the right direction for that? I can't seem to figure out how to get colliders to move cloth.

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  Problem with drawing rope curve
Posted by: wijnandvantol - 24-03-2018, 08:32 PM - Forum: Obi Rope - Replies (8)

Hi, 
I just bought obi rope, and the tutorial / samples say I can draw a curve to create the rope.
But both curves (catmull and bezier) don't show any handles to edit the curve in the editor.
Any ideas whats going wrong? Any settings I should check?
I'm using Unity 2017.3

-Wijnand

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