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Rope going through wall
Forum: Obi Rope
Last Post: josemendez
6 hours ago
» Replies: 5
» Views: 55
In SolidifyOnContact exsa...
Forum: Obi Fluid
Last Post: asimofu_ok
8 hours ago
» Replies: 5
» Views: 122
Change rod section at run...
Forum: Obi Rope
Last Post: matty337s
02-08-2025, 06:07 AM
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» Views: 59
Sliding along a rope
Forum: Obi Rope
Last Post: vrt0r
01-08-2025, 07:43 PM
» Replies: 0
» Views: 46
Is it possible to render ...
Forum: Obi Fluid
Last Post: asimofu_ok
01-08-2025, 10:07 AM
» Replies: 2
» Views: 108
Cloth has stretchy behavi...
Forum: Obi Cloth
Last Post: Andreia Mendes
31-07-2025, 02:38 PM
» Replies: 22
» Views: 914
Get separate particles pa...
Forum: Obi Fluid
Last Post: slimedev
29-07-2025, 06:51 PM
» Replies: 6
» Views: 3,245
Solver outside of hierarc...
Forum: General
Last Post: Jawsarn
29-07-2025, 06:19 PM
» Replies: 4
» Views: 203
Rope ignoring colliders o...
Forum: Obi Rope
Last Post: josemendez
24-07-2025, 07:03 AM
» Replies: 1
» Views: 141
Ladder made by Ropes (Rat...
Forum: Obi Rope
Last Post: josemendez
23-07-2025, 01:43 PM
» Replies: 5
» Views: 338

 
  Can Obi Cloth float on water?
Posted by: evera.hart - 24-03-2018, 07:26 AM - Forum: Obi Cloth - Replies (2)

Obi Cloth looks fantastic! Can the cloth float on water (not Obi Fluid, just default Unity water) while a rigidbody sits on top of the cloth? (So the cloth is affected by both the rigidbody and water's waves.) 
Would this be too rendering intensive or is there a way to pre-bake the water and cloth together?
Thanks! Sonrisa

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  Obi collider
Posted by: Caldor - 24-03-2018, 01:11 AM - Forum: Obi Fluid - Replies (5)

What if an object has more than one collider. Say it has 50... it seems that adding an Obicollider is not enough. Does one Obi collider really only support one Unity collider? Any ways around this?

I am trying to make it possible to grab one of the buckets in the faucet example, but it gives some issues since the mesh collider is set to kinematic.

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  Option for a 3 in 1 package?
Posted by: Caldor - 22-03-2018, 07:46 PM - Forum: General - Replies (2)

While I like that its possible to buy the 3 Obi assets individually, I also think it would make sense to sell all 3 in one package as well. Not to replace those 3 assets, but to sell all 3 in one, maybe as a package deal.

I would like to buy all 3, but if there was an asset with all 3 included, I would be much more likely to buy all 3 at first, instead of buying one, try it out, and then wait with the next asset, even though I do think I would eventually buy all 3 anyway.

I know other sellers / providers on the Unity Asset Store make several individual assets, and then sometimes make one big package that include several of these other assets. It will require you to update this big collection every time just one of the individual assets are update... or at least that would be nice if you did, but other than that there does not really seem to be any downside to this I would think.

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Sorprendido Why obi doesn't work in Gpu ?
Posted by: IGStudios - 22-03-2018, 04:01 PM - Forum: General - Replies (2)

Hello, im owner from Ineffable Game Studios. And im wondering this question: Why obi doesn't work in Gpu ? why working in cpu ? it's a good think or bad think ? In the Internet, according to research, Cpu vs Gpu compares to Gpu is better than Cpu.

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  How to make a knot?
Posted by: zxinlong - 21-03-2018, 10:44 AM - Forum: Obi Rope - Replies (2)

Hi!
I am using Obi Rope to simulate a game of playing with a rope. The other conditions of the rope are satisfied, but the rope can easily pass through itself and cannot form a knot. I checked self collisions, but the effect is not obvious.
May I ask how to improve the self-collision effect or have other better ways to achieve it?

Thanks! Sonrisa

[Image: timg?image&quality=80&size=b9999_10000&s...gp%3D0.jpg]

The knot in the picture below is the effect I want:

[Image: 00D1EE24F72E86A5F4C486E1C10D4DB4.jpg-t.jpg]

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  Get position of particle by script
Posted by: usernameHed - 20-03-2018, 06:10 PM - Forum: Obi Rope - Replies (6)

Hello, I have a Rope, and I have the position of the player attached at the end of the rope. I want to have get the position of the first, and second particle in the world (x,y,z), how do I do ?

[Image: HCurkjOViJK_rope.png]

Thanks you !

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  Marvelous Designer to Obi
Posted by: pegassy - 20-03-2018, 04:53 AM - Forum: Obi Cloth - Replies (2)

Hello,

We have started using Marvelous Designer to design costumes for characters in Unity. We are using Morph3D (MCS) as a character system. My question is if it is possible to apply obi's cloth effects to marvelous designer clothes inside unity3d. Do you just attach script on the cloth itself, and then adjust properties?

I did see one robe example in the intro video, but I am not sure if it simply can turn a rigid character cloth to cloth physics. I am looking for something that is similar to what happens inside Marvelous Designer when you simulate the cloth.

Thank you for directions.

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  Disabling Particle and obi collisions in run time.
Posted by: Gieve - 19-03-2018, 11:03 PM - Forum: Obi Rope - Replies (4)

I was wondering what function I would need to call, or how to command the solver to disable collisions on obi ropes from both each other and obi colliders in runtime.

EDIT: To clarify, I would like to know of a reliable method to have the collision of the obi components toggleable as an option, I have tried disabling the obiSolver's ParticleCollisionConstraintParameters and CollisionConstraintPeramiters, but the simulation still renders the collisions.

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  DAZ3D Setup Manual
Posted by: AnriCZ - 19-03-2018, 07:42 PM - Forum: Obi Cloth - Replies (8)

Can you make video manual how to setup Obi with DAZ3D model and clothes?

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  Can I copy ObiCloth settings?
Posted by: Sest14 - 19-03-2018, 02:36 PM - Forum: Obi Cloth - No Replies

Hi.


I completed the setting of ObiCloth (constraint, editing of particles, etc.) for FBX model clothes once.

However, I have to update the FBX for skin weight adjustment etc.

It is hard to do the same setting again.
Can I copy settings to a mesh with the same topology and vertex number?

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