Latest Threads |
Get separate particles pa...
Forum: Obi Fluid
Last Post: slimedev
10 hours ago
» Replies: 6
» Views: 3,059
|
Solver outside of hierarc...
Forum: General
Last Post: Jawsarn
10 hours ago
» Replies: 4
» Views: 66
|
Cloth has stretchy behavi...
Forum: Obi Cloth
Last Post: josemendez
Yesterday, 11:02 AM
» Replies: 21
» Views: 650
|
Rope ignoring colliders o...
Forum: Obi Rope
Last Post: josemendez
24-07-2025, 07:03 AM
» Replies: 1
» Views: 117
|
Ladder made by Ropes (Rat...
Forum: Obi Rope
Last Post: josemendez
23-07-2025, 01:43 PM
» Replies: 5
» Views: 283
|
can you remove particles ...
Forum: Obi Softbody
Last Post: josemendez
22-07-2025, 02:19 PM
» Replies: 1
» Views: 164
|
ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
» Replies: 4
» Views: 526
|
How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 06:34 AM
» Replies: 6
» Views: 742
|
Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
» Replies: 13
» Views: 1,525
|
How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
» Replies: 2
» Views: 428
|
|
|
Linux Support? |
Posted by: interwound - 24-10-2017, 08:27 PM - Forum: Obi Cloth
- No Replies
|
 |
Wondering if there's any hope to get this running on linux? I know it's not officially supported, how difficult a task would it be to get it running?
Current error:
Code: DllNotFoundException: libOni
at (wrapper managed-to-native) Oni:ClearDiffuseParticles (intptr)
at Obi.ObiSolver.SimulateStep (System.Single stepTime) [0x00000] in <5b2c721b9bd3464196c12adb5cc12229>:0
at Obi.ObiSolver.FixedUpdate () [0x00026] in <5b2c721b9bd3464196c12adb5cc12229>:0
|
|
|
Android vs Ios |
Posted by: mimarilker - 24-10-2017, 08:20 PM - Forum: Obi Fluid
- Replies (15)
|
 |
Hi,
I have built same application for both android and ios without changing anything. While, iphone 6 shows very high performance with ObiFluid, even samsung s8 with very high spesifications doesnt show the quarter performance of iphone6. I think there should be sth wrong with Obi android library ( not sure how to say). I really apreciate if you advice sth for this problem. Maybe, the library for android can be changed, I dont know really. Lastly I should note that, you are amazing and really interested in every problem that I mentioned. Thanks for your support.
|
|
|
Crash |
Posted by: Loft3411 - 23-10-2017, 07:44 AM - Forum: Obi Rope
- Replies (6)
|
 |
Hello!
I have users experiencing an intermittent crash while using Obi rope. They have a build running on a machine that crashes about twice
an hour. I have 3 ropes in a Oculus VR scene along with 3 separate obi solvers. I'm unable to reproduce this, so I'm sending you guys the crash dump to see if you may have some insight.
I'm using Unity 2017.1.0f3 and Obi Rope 3.2
Log:
https://drive.google.com/open?id=0B6Ry21...GZRM2RZcGM
Thanks.
-L
|
|
|
Obi Fluid 3: Obi Solver Modes |
Posted by: mimarilker - 21-10-2017, 08:19 PM - Forum: Obi Fluid
- Replies (3)
|
 |
Hi,
I am trying to change ObiSolver Component's/ Parameters/ Mode to "2Dmode" or "3Dmode" with different buttons during gameplay. Actually with a script I was able to change it, however it just changes Parameters/ Mode dropdown menu in apparent, it doesn't effect the solver in real. On the other hand, when I try to change it from the Mode - dropdown directly during the gameplay (without script, just mouse click), it works surprisingly. Is there any other method?
This is the code line that I used:
public ObiSolver solver;
solver.GetComponentInParent < ObiSolver> ().parameters.mode = Oni.SolverParameters.Mode.Mode3D;
Thanks for your support (I have sent this via email before, however it may be helpful for others, so I have decided share my problem here, too).
|
|
|
are custom forces supported? |
Posted by: alex_ilin - 21-10-2017, 02:51 PM - Forum: Obi Fluid
- Replies (3)
|
 |
Hi guys,
I want to buy your plugin, to port existent fluid-based game to Unity.
I have several questions:
- can I apply a force to a particle (for ex. i will have a sensor collider and all particles inside it should be accelerated by the force)
- is it possible to implement a friction like behaviour when particles slows down when touching some collider
- is it possible to directly change position/velocity of the particle (for ex. to implement teleport functionality)
- is it possible to add my own collisions solver with complex geometry object (i think it will be faster than your mesh collider), it will be an addition to your current collisions solver
- do you use your own rigid bodies physics or you use Unity rigid bodies?
|
|
|
Equipping Obi cloth. |
Posted by: sriky - 18-10-2017, 07:47 PM - Forum: Obi Cloth
- Replies (4)
|
 |
Hello there,
I just purchased Obi cloth and very excited to build using the same. As per the videos, the possibilities look amazing. I am working on a project where I need to build a bunch of Obi clothes or objects(guns to hang around by the belt etc). In the game, users can swap the clothes or objects and I am not sure how this can be implemented using Obi cloth. Any suggestions would be really helpful.
Thanks!
|
|
|
ObiCloth performance issue |
Posted by: stevenwan - 18-10-2017, 10:53 AM - Forum: Obi Cloth
- Replies (10)
|
 |
I found that ObiSolver ate a lot of CPU. I have tried to disable most of the Obi script but still no luck. I think the cloth mesh is just simple coat. Any advice?
My spec:
i5-6500
GeForce GTX 970
16GB ram
Unity 2017.1.2f1
|
|
|
|